HitList

Jiu-jitsu Athletes & Hobbyists:

Grappling is a Game.

Improve faster by treating it like one.

Game Mechanics

Build your game one skill at a time. Level up each skill by hitting it on resisting opponents — every hit earns experience points (XP) toward that skill.

Focus

Pick a few skills to focus on and add them to your Hit List. The rest wait in your Arsenal.

Level

Land those skills on resisting partners. Every hit earns XP and climbs the skill from level 1 to 100.

Sharpen

Sharpen your skills with study, dialogue drilling, and constraint games. Land them more and level up faster.

Curate

Build your arsenal.

All the skills that represent your game, in one place.

Arsenal

The library of skills you draw from when curating your Hit List, with levels, hits, and history.

Easy Add

Spot a move on Instagram or YouTube? Add it in seconds so it becomes part of your game instead of being forgotten.

Focus

Create your Hit List

Pick a few skills as your hit list — the one you're focused on developing right now — and level them up by landing hits against resisting opponents.

Rotate your focus

Done chasing a skill? Swap it off your hit list and bring in the next one — its level and hits stay saved in your arsenal.

Level

Land hits. Level up.

Every hit earns XP, and XP is what levels your skills.

Log a hit

Tag the skill, the partner, and how many — logged in seconds.

Higher belts, more XP

A hit's value scales with who you land it on.

Adults
1White
2Blue
3Purple
4Brown
5Black
Kids
1.2Grey
1.4Yellow
1.6Orange
1.8Green
Sharpen

Raise your hit rate.

You raise your hit rate by sharpening the skill itself with tools like study, dialogue drilling, and constraint games.

Notes & media

Keep your notes and the videos you study on each skill.

Training logs

Log study, dialogue drilling, constraint games, and rolling so you can see what's moving your hit rate.

Partners

Keep score on your partners.

Every hit is tied to the partner you landed it on — so you always know where you stand against everyone you roll with.

Ranked List

Every partner, ranked by how many hits you've landed on them.

Partner Detail

Your hit history for a single person — total hits, hits by skill, and a dated hit timeline.

Guiding Principles

We reverse engineered 4 principles of rapid progress based on how elite grapplers train.

01Faster progress comes from focus

A skill only improves when you work on it over time. Most people train at random, so nothing gets the focus it needs.

02You need feedback to steer your training.

The clearest signal is executing a skill on a resisting opponent — a hit.

03Improvement = volume × quality

Your mat time is capped by your schedule. Quality is where the big gains are.

04Quality comes from deliberate practice

Elite grapplers don't just roll — they build each skill with study, dialogue drilling, and constraint games.

Frequently Asked Questions

What counts as a hit?

Landing a skill on a fully resisting partner — in rolling or a constraint game. It's the honest test that a skill works, and the only thing that earns XP.

What's a constraint game?

A live round with set rules: fixed start and end positions, and limits on what each side can do. The constraints let you pressure-test one skill against real resistance without the chaos of open rolling.

What's dialogue drilling?

Working a skill back and forth with a partner who gives real, graded resistance and honest feedback — not mindless rep-counting. You use it to solve the specific problems you run into live.

How do XP and levels work?

Every hit earns XP, and XP levels each skill from 1 to 100. Hits on higher belts are worth more, so tougher opposition levels you faster.

What's the difference between my arsenal and my hit list?

Your arsenal is every skill you've added. Your hit list is the few you're focused on right now. Move skills between them anytime — levels and history are always saved.

Does this work for wrestling, judo, and mma?

Yes. The loop — focus a few skills, land them on resisting partners, level up — is the same for any grappling art and generalizes to all combat sports. The belt multipliers shown are jiu-jitsu's.

Join the Closed HitList Beta

Limited to 10 people.