Philosophy
HitList is built on a specific training philosophy:
01You don't train for clout.
Belts, medals, and samurai swords are by-products, not the point.
You train because you love the puzzle. The dance. The struggle.
You do it for the love of the game — of developing your game.
02Your game is the sum of your skills.
You don't get better at jiu-jitsu in general.
You get better one skill at a time — finishing the RNC, heisting to front head, getting chest-to-chest in top half guard — whatever your game needs.
And you can't reliably improve what you can't measure.
03The true measure of a skill is the hit.
A hit is landing the skill live, on someone resisting.
Not a move you can perform in drilling — a move you can pull off on a person trying to stop you.
More hits, on better people, and the skill is improving.
04Improvement = volume × quality
Two things improve a skill: how much you train it, and how well.
Volume is the easy half — mat time.
Practice quality is where most people lose years.
04Quality requires intention.
The grapplers who improve fastest train intentionally by supplementing rolling with 3 activities:
- Study — Classes, seminars, instructionals, and footage help you understand how a skill works conceptually.
- Dialogue drilling — interactively workshopping a skill with a partner refines your understanding and helps you solve specific problems you encounter.
- Constraint games — live games with constraints let you quickly build mat time with a skill against resistance so you can accumulate hits and get clear feedback on what you need to work on.
Rolling tests your ability to use skills without contraints and land hits "in the wild" so you know what to focus on in your study, dialogue drilling, and constraint games.